Posts

Class Assessment

 Reaction to ride: Watching the ride was a really fun and surprising experience, I really enjoyed how the ride started off very similarly to the previous Pirates of the Caribbean rides, but it suddenly takes a turn to something new and action-filled that wasn't there in the older rides. I especially was surprised by how good the animatronics were (especially the skeleton that just turns into Jack Sparrow!! HOW???), they were really fun to watch! One thing I enjoyed about it was that you could follow the story without having to understand the dialogue, and even as someone watching a video of the ride, it was very immersive! Discuss the Elements of the Work: The set-pieces used in the ride (the ships, treasure, animatronics) utilized alongside screens was very interesting and it worked very well, especially with the ride's use of framing the screens. Parts of ships and other large objects obscured parts of the screens and led the viewer's eye to exactly where they needed

THEME PARK DESIGN!!!

Story development driven and constrained by: -target market research -guest needs -new IP acquisition -new technology -budget!!! -park space -brand strategies -design perspectives -industry trends and paradigms Development choices -Aspirational design- "how can we plus this area that already exists?" -Popular design- "outside-in design" using popular IP -Medium design- making stuff that a particular medium can use best Collaborative Design -charette process- collective and interdisciplinary -Hundreds of people are involved at each stage (design, construction, operation) -Multiple storytelling documents are used including high concept, show bible, backstories, story treatments, show script, storyboard, and physical models Attraction Types -Dark rides -Stage shows -walkthroughs nighttime spectaculars -simulators -cinema -special effects theaters -interactive quests -projection shows -boat rides -parades -roller coasters -queues -fla

Architecture

"The Built Environment" City/Town Organization "Haphazard" or "As needed" (no organization, just added on over time) "Oriented towards the landscape, or non-grid" "Grid layout" "Central/Circular layout"- hierarchy, whats in the center tends to be the most important thing! Topography -all major cities of the world are built on/near a body of water Green Space -can be organized (Central park) Transportation Networks (streets, subways, paths) -City defense! Building "Types" Commercial buildings- factories, where manufacturing takes place, office buildings, banks, markets/stores/shops Institutional- government buildings, schools, universities, libraries, hospitals, prisons, museums, stadiums, theaters, Monuments, leisure (theme parks) Religious buildings- "houses of gods", celebrating harvests, Leisure Residential buildings- individual, communal (apartments) Serpentes civilization is

Sociology of Planet (notes)

What kind of deviant is your world? Anomie: Basic premise- a disjuncture within the cultural system between the Goals (values) which define our lives and the culturally determined, institutionalized, legitimate Means (norms) for achieving them. Merton argues that deviance results from the culture and structure of society itself. Since members of society are placed in different positions in the social structure (e.g. they differ in terms of class position), they do not have the same opportunity of realizing the shared values. This situation can generate deviance. Cultural Goals and Institutionalized Means -Members of American society share the major values of American culture, particularly the goal of success, largely measured in terms of wealth and meterial possessions. -the accepted ways of achieving success are through education, talent, hard work, drive, determination and ambition. In a balanced society an equal emphasis is placed upon both cultural goals and institutio

Xenology Report- Serpentes

Humanoid population of Serpentes Family Structure- what's a family? who are kin? what is marriage and its arrangement? all individual foraging clans are considered families, and they treat each other as such (blood or not). Each clan has at least two leaders- which are the eldest mated pair, which can be a same-sex relationship or heterosexual one, or a mix of both. Family/clan structure normally has 6-8 members. The mated m/f pair can have up to 3 young, clans prefer to have a controllable amount of mouths to feed, so a single birthing (m/f) pair per clan is common. After young are born, all of the adults of the clan take up parenting duties, regardless of blood relation. This forms a strong familial bond with all members of the clan. The concept of 'Marriage' is recognized by this culture, however it is a more private affair than a public one. Specifically, 'marriage' is a ceremony established when a pair/group of adult Serpentesians go off on their own

Serpentes- Planetarium Description

Serpentes, found at the tail-end of one of the outermost arms of the Andromeda Galaxy, is a moonless exoplanet that orbits a single red dwarf star.  This lonely planet sits on a tilt somewhat more intense than that of Earth's, allowing for hotter and more humid summers, with equally as harsh arid winters. This planet is relatively young and has an extremely active plate tectonic system that is slowly splitting the planet's many large islands away. The vegetation produces a large amount of oxygen due to the extreme strength of the sunlight, thus allowing for larger creatures to thrive on the surface.  The majority of this planet's creatures are (unsurprisingly, given the name of the planet and the shape of the landmasses) serpentine in appearance, however with hollow bones and feathered bodies- sometimes sporting wings that are usually capable of flight. They all have spiked tails that (depending on the creature's role in the ecosystem) can grab and collect vegetation/

Planet- Description of Flora & Fauna

Worldbuilding Planet Project- This planet's land is mostly made up of a winding mass of islands that appear in the shape of a serpent (because, why not). Overall, the planet's climate is hot and humid in the summers- with a few arid mountainous regions along some of the island shores. Due to this planet's strong tilt, the winters are also especially harsh- however the flora in the lush forests of the planet have adapted to survive the winter with their ability to store energy from sunlight for long periods of time- generating a self-heating system.  Likewise, a large sum of the creatures in the planet's mainland have adapted the ability to grow a thick coat of feathers (and some additionally gain blubber, like a seal) for the winter. Due to the flora of the planet keeping its leaves all year-round, the atmosphere of the planet is plentiful with oxygen- allowing for life to grow significantly larger than that of Earth. The majority of creatures in the planet's mai